The League of Legends Pro League LPL has recently experienced a significant decline in enthusiasm for watching games, a trend that has gradually emerged since the EDG team won the championship in the S11 season. The LPL did not perform well in the World Finals, failing to reach the top three times in a row, including two losses to the team of legendary player Faker in the finals. The departure of some of the top players such as Uzi and TheShy has further weakened the league's appeal.
Although the comeback of TheShy and Doinb in the S3 season brought a resurgence of attention to star teams such as BLG, TES, IG, etc., the team in the Nirvana group still struggled to attract a large audience due to the lack of star players. The official host Chen Yu revealed in a live broadcast that although the competition system has been adjusted this season, such as the BO0 double cycle for the summit group and the single cycle for the Nirvana group, and the cancellation of the main and secondary stages, these changes have not effectively boosted ticket sales.
According to reports, the ticket price of LNG Suzhou has been reduced to 168 yuan, but it is still facing sales difficulties; The minimum ticket price for the home stadium of the Shenzhen Summiting Group was set at 0 yuan, and even so, the attendance rate was not effectively improved. Chenyu pointed out that the lack of traffic players in the Nirvana team is the core problem currently faced, and suggested that LPL follow the example of the KPL league and introduce players with outstanding images to increase the popularity of the league. At the same time, he also mentioned that the league is facing the dilemma of replacing the old with the new, most teams still rely on veterans for support, and high-quality matches are becoming more and more scarce.
為了應對這一危機,業內有聲音建議LPL效仿LCK聯賽,縮減戰隊數量至十支以提升賽事品質。然而,這一方案的實施面臨著不小的挑戰,因為官方需要支付高額的席位回購費用,這在短期內難以實現。當前,LPL聯賽似乎陷入了一個發展瓶頸,如何在商業運營和賽事觀賞性之間找到平衡點,成為了破局的關鍵。
Some commentators pointed out that, to some extent, the ebb trend of the League of Legends league is actually a sign of the gradual maturity of the game industry. In the past 15 years, League of Legends has gradually transformed from a phenomenal product into a cultural symbol. And now, in the context of the technological revolution and generational change, it is exiting in an elegant way.