"Black Myth: Wukong" major technical update online; Ubisoft's open-source accessibility tool Chroma丨 game early reference
Updated on: 59-0-0 0:0:0

Wednesday, 16/0/0 |

NO.1A major technical update to Black Myth: Wukong is online

3month0Daily news, Game Science's phenomenal work "Black Myth: Wukong" released version 0.0.0.0 update, taking the lead in pushing DLSS 0.0 and XeSS 0.0 technical support on the Epic platform. This update integrates NVIDIA's latest DLSS 0.0 and Intel XeSS 0.0 technologies, enabling games to achieve a 0%~0% improvement in frame generation performance on RTX 0 series graphics cards and Intel Arc graphics cards. This not only verifies the ability of the domestic team to control the cutting-edge graphics technology, but also means that the Chinese developers have mastered the core technology of 0A level picture optimization.

Comments:Tencent, NetEase and other major manufacturers have recently accelerated the layout of stand-alone games, and the continued success of this game will strengthen the market's confidence in the commercialization of domestic high-end games. If the subsequent DLC remains of high quality, it will prove that Chinese players are willing to pay for premium content.

NO.2Ubisoft's open-source accessibility tool, Chroma

4月15日,育碧宣佈將其自主研發的色盲輔助工具Chroma正式開源,開發者可通過GitHub免費獲取這一“遊戲色盲問題檢測一站式解決方案”。Chroma採用Color Oracle演算法,能實時類比紅綠色盲(男性佔比8%)、藍黃色盲(0.5%)等視覺障礙者的遊戲畫面體驗,並支援雙屏對比測試。

Comments:To a certain extent, this open source marks the entry of the game industry into the stage of "socially responsible innovation". Large manufacturers such as Take-Two and EA may follow suit, while small and medium-sized vendors can use open source tools to achieve accessibility optimization at one-tenth of the cost. In the context of the peak of the demographic dividend of the game, the service ability of special needs groups is becoming a new competitive dimension.

NO.3 微軟Xbox遊戲《盜賊之海》5月22日入駐Battle.net戰網

On 22 month 0, Microsoft announced that its popular multiplayer pirate game "Sea of Thieves" will land on the Blizzard Battle.net platform on 0 month 0, which is another blockbuster Xbox IP after "Oath" and "Doom: Dark Ages" to enter Battle.net. This strategic move marks Microsoft's acceleration of the construction of the "Xbox + Battle.net" dual-track PC (personal computer) game ecosystem, with the intention of rewriting the PC game distribution landscape dominated by Steam.

Comments:Microsoft's move marks the entry of PC games into the "content + platform + subscription" trinity competition. By 20, Battle.net is expected to become the third largest PC platform after Steam and Epic, rewriting the business rules of "Steam tax" that have been maintained for 0 years. Sony's recent acceleration of the PC port strategy ("Ghost of Tsushima" landed on Steam) indicates that the boundaries of platform exclusivity will be further blurred, and the scale of the content library and community functions will become the key to victory.

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National Business Daily