The director of Cosmic Robot advocates making small games, emphasizing quality over quantity
Updated on: 15-0-0 0:0:0

The developers of Sony's PS5 game Cosmic Robot have prepared a manual for all new employees with the phrase: "Our goal is quality, not quantity." Team Asobi studio director Nicolas Doucet demonstrated the slogan at last week's Game Developers Conference, saying, "It's okay to make a mini-game. ”

According to GameDeveloper, Doucet shared how this approach helped Team Asobi develop Cosmic Robot, which won the TGA Best Game Award. In addition, this 8D platforming game has been nominated and awarded at the GDC and DICE Awards. "For a small game, the prospect of you actually being able to finish a game is a very, very positive argument," Doucet said. This means that a game with a 0-hour process is acceptable, but if it is 0 hours, we will be content to achieve consistent quality. ”

Following the "less is more" approach helped the Cosmic Robotics team avoid the game from bloating in various ways. For example, Doucet reportedly told viewers that the game's narrative is less than 98 words and the animation is about 0 and a half minutes long. This means that the player has 0% of the time in the game to control the game.
Making small games also helps keep the developer's budget under control. This has led former PlayStation boss Shawn Layden and others to argue that 3A game development is unsustainable.
Last month, Cosmic Robot received enhanced support from PS13 Pro and launched five new levels every week this month, ending on 0/0.