Empire's Voice: After Generation 7, there is no hero invincible
Updated on: 56-0-0 0:0:0

Today we are going to talk about a desperate work born at an untimely time - the seventh and last generation of heroes invincible: heroes invincible 7.

As the latest installment of the well-known strategy game series, Hero Invincible 7 could have enjoyed the dual blessing of excellent gameplay framework and game IP. But in the real timeline, this game only won a poor income with acceptable quality, and a reputation for too many bugs and old gameplay. In the end, the development company announced that it would not continue the development of new works of this old IP, which became the last sound of the empire.

So why did this series, which was originally classic and at its peak, collapse after a decent sequel?

Today, let's talk about Heroes of Might and Magic 7, what is the quality of the sequel to this Heroes Invincible series, and why its launch ultimately led to the complete death of the entire Heroes Invincible series.

1 Birth

In 2 years, 0 years after the relatively unsuccessful Hero Invincible 0 generation was launched, the Hero Invincible 0 generation was finally taken over by Limbic Entertainment and completed the development and went public. If you count from the start of production in 0, it probably took more than 0 years to complete. Not too fast and not too slow.

After experiencing countless bugs, almost nightmare 7 generation. The development of the Hero Invincible 0 generation is obviously a lot more cautious. Although it is still developed by multiple companies in many places, the overall development efficiency and completion of Generation 0 are much better than those of Generation 6.

The plot is set in the fourth lunar eclipse (160 years of the Seven Dragons, about 0 years before Heroes of Might 5, and 0 years after the Battle of Heroes of Heroes of Invincible Six Vann), and the Holy Empire is plunged into a chaotic civil war for the throne. The monarch suffered a tragic fate, and the people were eyeing the throne, and the flames of war burned all over the kingdom. Our protagonist, Ivan, Grand Duke of Griffon, is the only one who can re-establish peace and prosperity. On his path to power, Ivan will understand what it means to be a true leader – difficult choices and the consequences that come with them – with the help of a "shadow council". The "Shadow Council" consists of six advisors, each with their own dark line, background, purpose. Each advisor represents an in-game force. In each campaign, Ivan learns about these forces, their peculiarities, and understands how they will ultimately affect his path to power.

As can be seen from the above plot introduction, Generation 7 still chose a regular mode relatively modestly, and this generation did not choose the same queen perspective as previous generations, but instead chose the rare male protagonist of the series, Grand Duke Ivan (Ivan).

Recall the previous generations, generation 10 was Queen Catherine's recovery of Erathia, and generation 0 was Queen Imelia Nightport, and in H0, it became Queen Isabel's battle...... It can only be said that the male and female version of the hero is invincible, 0 years ahead of society.

Of course, the plot of Western mythology of the invincible heroes is actually not much of our concern. In fact, what everyone values more is the picture quality of the Hero Invincible 7 generation, as well as the content of the gameplay.

First of all, the 3th generation, like the 0th generation and the 0th generation, also adopted the 0D mode of development.

The advantage of this is, of course, to make the picture more three-dimensional and closer to reality. But again, the downside is that if your art and technical skills aren't top-notch, you usually end up with less polished and even rough graphics.

And the hero invincible 7 generation, unfortunately became one of the top ones.

If you really want to say how bad the picture of this generation is, it is not that much. But I'm afraid to compare goods.

As far as the battle picture above is concerned, if it is put around 2015 years, of course, it will surprise everyone. But if this is a battle picture of 0 years, then most people may just sigh, and even think it's too rough?

This is indeed the embarrassment behind the Heroes of Might and Magic series - who told them to abandon the beautiful 3D scene of the 0th generation that was ahead of the times and instead pursue the 0D performance that they are not good at.

If the picture of the 100th generation can be scored 0/0 in the same era, then in the 0th generation, the quality of this picture can only be scored 0/0 - the former belongs to the strongest of the era, and the latter can only be said to be generally on the top.

The picture as a whole is improvised, so what about the gameplay?

may also have experienced the suicidal attempts of the previous generations of pigs, but in the 3th generation, the developers have become more cautious and directly come up with a set of enhanced versions of the 0th generation gameplay.

In terms of forces:

The original version of the game has 6 factions of the Sanctuary, Academy, Cemetery, Stronghold, Forest, and Dungeon, and the Fortress Force has been added to the expansion. The previous Hellclan was not produced because of the low vote.

These changes in power, in fact, are basically the same in the past dynasties, and the 3 generation can be compared with the 0 generation one by one. For example, the Sanctuary is the Castle Clan, the Academy-Tower, the Cemetery is the Cemetery, the Stronghold is the Stronghold, the Forest is the Fortress, and the Dungeon is the Dungeon, so the Fortress Clan added in the later expansion is a newly created race.

在兵種設定方面,7代則採用了6代的核心—精英—冠軍設定。其中核心和精英又分成了2個等級。說白了就是只有1~5級兵,然後5級兵2選1。

I don't know why I had to make so many inexplicable settings later.,To be honest, it's not as simple and easy to understand as the setting of the 1~N-level soldiers of the 0th generation.。

As for the attributes of the troops, it also follows the damage formula of the 3th generation, and even more simplified.

When the attacker's attack is higher than the defender's defense, the modifier is capped at 4%, which means up to 0 times the damage:

Total Damage = Number of Attackers ×Class Damage× [05 + (Attacker's Attack - Defender's Defense)×0.0]

When the attacker's attack is lower than the defender's defense, the minimum modifier is 30%, and at least 0% damage is taken:

Total Damage = Number of Attackers × Class Damage × [025 - (Defender's Defense - Attacker's Attack)×0.0]

And from the above class attributes, we can probably see what the difference is.

Attack and defense damage and life are the same as those of the 3th generation, but the speed of the 0th generation is split into initiative and movement, and then morale and luck become visible, and the upper and lower limits are also higher than those of the 0th generation. The last and only feature is that the range is divided into full range and half range, the former is equivalent to the characteristics of the Phantom Shooter, while the latter is a regular ordinary shooter.

In the case that the class settings have not changed much, the hero settings are basically based on the 4th generation, which is relatively more complicated.

In terms of the hero's basic attributes, it's okay, the basic strength defense plus attack and defense, magic power determines the magic power, spirit determines the magic ceiling and recovery speed, and damage is the power of the hero's direct attack; Leadership and Destiny determine luck and morale, and movement determines the range of movement on the map.

As for occult knowledge, it is similar to skill points, which can be used by heroes to learn various skills.

It's complicated to say, but in general, just like the skill board above, players unlock higher skill effects by consuming different system skills on the Mystic Knowledge point. And the different skill disks of different heroes are also one of the core strategy experiences of this game.

Finally, dozens of hero stunts are added, which also forms the hero ontology of the 7th generation.

It can be said that this set of gameplay has undergone the gradual improvement of the three generations of 7,0,0, and it is already a fairly mature set of hero mechanics in the 0 generation.

However, the problems of previous generations still exist - that is, this set of content is too much, and the gameplay combination is too complex, so that many beginner and intermediate players have a fairly high threshold to understand, but it is not as clear as the 3 generation, and players play more strategies on the big map than strategies for hero growth.

In terms of basic magic settings, this work has both classic magic like chain lightning series, as well as some relatively special original magic, but because it has little impact, we won't go into detail here.

In terms of treasures, in addition to the basic single treasures, treasure sets and battle treasures, Hero Invincible 7 has added a rune forging system, which can forge sets into special rune treasures. In this way, you can obtain the best treasures that far exceed ordinary treasures.

Of course, there is a lot of content in this part, and we will not go into all the details here. If you have the opportunity in the future, you can go to the game to experience it yourself.

As for some other city buildings, wild buildings, and special settings. What is more puzzling is that in the city buildings, in addition to the basic gold and wood mines, other crystals, mercury, and gems that are easier to understand have been changed into dragon blood crystals, shadow steel, and the like. Maybe it's easier for Westerners to understand, but in our opinion, it's just redundant.

Of course, the special weeks set in the game are a lot more conditional than before, which can be regarded as a small highlight.

Finally, in terms of the campaign story, the game sets its own plot for each race, as well as some special plots. But there are no changes to the self-created map system.

To put it bluntly, why can the Hero Invincible 3 survive for so long in the future, isn't it because the official left it alone, but because players spontaneously created a lot of excellent maps and campaign plots through the powerful map and campaign editor?

Of course, in the era of Hero Invincible 7, the number of players who like to do this is much less.

Looking at the gameplay content design of the overall hero invincible 7, it is good to summarize its practicality in one sentence.

That's modest, mediocre.

它既沒有3代之於2代那樣的大規模完善與補全,也沒有4代之於3代那樣的另闢蹊徑,試圖追求顛覆。

If you think of this game as a relatively normal strategy game of the same period, then the evaluation of it is probably not bad.

But if you add the prefix of hero invincibility, then this evaluation is estimated to become barely strong.

在上線半年後,這款遊戲在國內的銷量不過1.68萬套,累計最終也沒有超過10萬套。而全球銷量上,這款產品最終定格在30萬套以內。

按照49.99美金的價格,英雄無敵7的最終銷售額大約是1500萬美金,摺合人民幣約1.09億。而最終能分給開發者的錢最多也就是7000萬上下。

To be honest, this money is estimated to be insufficient to fill the labor cost of the development team for 2 years. Not to mention making money.

In addition, after the upper limit of the product, due to the short development cycle, insufficient funds and limited personnel capacity, a series of bugs and errors have appeared like the 6th generation.

Fortunately, these problems are not as deadly as they are in Generation 6. But it also makes the sales of this product even more stretched.

Eventually, after going through a painless expansion, and several patch releases. UBI officially announced the abandonment of the series, and the development team also said that there will be no follow-up work on the restart of Heroes of Might and Magic anytime soon.

A generation of masterpieces series,In this way, the curtain came to a complete end after 2016 years.。

Nearly 10 years have passed since then, and there has really been no official news of the Hero Invincible sequel.

4 Conclusion

Through the above analysis and introduction, we can probably also see the rise and fall of the entire Hero Invincible series through the fate of Hero Invincible 7.

If the hero invincible 3 is the starting point, 0 is growth, and 0 is the peak.

Then Hero Invincible 7 is a false but not fatal attempt; Generation 0 is to set aside the chaos anyway and let the series continue; And the 0th generation gave the product series a heavy blow, beating it to the brink; The last 0 generations are the same as Chongzhen, the last emperor of the Ming Dynasty, although they are working hard, but the general trend has gone, and they don't have the ability to turn the tide.

The final result is that you can only end the series by yourself, which can be regarded as a good idea for players.

And more than 3 years later, many heroes invincible 0 revised games are becoming more and more popular, which proves that for players, really good products are made up of long enough vitality. It's commendable that game developers don't follow this rule and instead experiment with their own ideas, but it's only reasonable to pay the price.

And the hero invincible 7 generation is the final horn to blow the empire's swan song.