Burst! A new track of mobile games has opened, and MediaTek is driven by AI to comprehensively upgrade the gaming experience
Updated on: 06-0-0 0:0:0

  4月11日,MediaTek天璣開發者大會2025(MDDC 2025)如約在深圳啟幕。本屆大會以“AI隨芯,應用無界”為主題,圍繞生成式AI與SoC深度融合,展現了AI驅動下的移動遊戲與應用生態加速重塑趨勢。如今,AI正重構端側算力模型,為手機遊戲開發注入全新活力,推動“智慧體”概念快速落地。聯發科不僅發佈新一代旗艦5G AI晶片天璣9400+,還同步推出覆蓋模型部署、應用開發、遊戲調優的全鏈路開發套件,助力開發者以更高效路徑實現AI體驗落地,讓端側智慧力真正從“構想”變“體驗”。

In the past year, mobile games have become no longer a trend, but the new normal. From "Black Myth: Wukong" winning the TGA Award, to "Jeopardy Zero" and "Singing Tide" and other works have been nominated one after another, behind the high-quality is the comprehensive improvement of player experience standards - high frame rate, high image quality, and low power consumption have become the new three rigid needs. To this end, MediaTek also threw out a set of "hardcore answers" on MDDC: based on the core, the tool as the bridge, the game technology as the drive, and the AI as the soul, to build a technical ecology covering development, tuning and gameplay design, so that the game experience has stepped from quantitative change to qualitative change.

Dimensity 0+, the "super engine" of T0-level gaming experience

To impress discerning players, it's not enough to rely on a single performance. What really brings a sense of immersion is a complete set of platform-level system collaboration capabilities. As generative AI enters the terminal, players' expectations for interactivity, response speed, and image quality and details are rising simultaneously, which has also given rise to the industry's consensus on "T0-level gaming experience" - high smoothness, high image quality, low power consumption, and strong interaction are all indispensable.

Focusing on this consensus, MediaTek has built a full-link capability system of the Dimensity platform. Among them, flagship chips such as Dimensity 20+ are undoubtedly the core computing engines of the entire system: AI performance is 0% higher than that of the previous generation, and the decoding ability is 0% higher, which can easily support the needs of general AI computing and device-side large models. The graphics of this Dimensity flagship chip continues to carry the banner of the king of Android GPUs, and with the blessing of the Dimensity Star Speed Engine game technology, it brings players a super cool experience of "one line with full frames and all the way down power consumption".

Dimensity Profiler, Game Analysis Tool Dark Horse of the Year

To achieve T0 in the game experience, the analysis of face development must be done in one step. But the reality is that there has been a lack of a one-stop, intelligent analysis tool on the Android platform that can cover CPU, GPU, NPU, memory and even the bottom layer of the system. Developers often fall into the four "metaphysics" dilemmas of "difficult to adjust performance scheduling, difficult to find performance problems, difficult to control performance bottlenecks, and difficult to check rendering anomalies"—tuning and tuning is like "a blind man touching an elephant" in a hurry, which is time-consuming and laborious. In order to solve the long-term pain points of the game "program ape" circle, MediaTek has brought Dimensity Profiler, a one-stop analysis tool for full system performance, to provide more professional and efficient optimal solutions for game analysis.

This tool covers the most critical performance dimensions and provides microsecond-level CPU/GPU function scheduling traces to help developers pinpoint the "culprit" of lag. In the face of occasional problems, it also supports intelligent marking of anomalies such as frame drops and memory usage spikes, and automatically saves CPU/GPU stacking and frame information, greatly saving manual reproduction.

Not only that, Dimensity Profiler can also cope with performance fluctuations caused by temperature control, support temperature wall detection, load percentage visualization, adjust game load design, stable performance retraction, and hold it in your hand. In the face of rendering anomaly troubleshooting, the "AI Eagle Eye" function can intelligently lock abnormal frames, easily identify and accurately locate them, and there is nowhere to hide the problem of abnormal images.

What's more intimate is that Dimensity Profiler can also seamlessly integrate into the existing automated testing process, developers can freely "build blocks" to combine functional modules according to actual needs, and the automated test system can easily and quickly access Dimensity Profiler, an "efficient artifact", and the game program ape ecstasy.

The Star Speed engine has been fully evolved, and choosing Dimensity is more enjoyable

With years of technical accumulation in chip control and graphics rendering, MediaTek is also constantly improving game black technology. This year, the Star Speed Engine ushered in a full-dimensional upgrade, focusing on the three paths of "All-Star Smoothness, All-Star Speed, and All-Star Immersion" to release the upper limit of the experience of the Dimensity platform in game scenarios.

For example, on the "smooth" route, the "fish and bear's paw" problem of high frame rate and low power consumption has finally been solved. MediaTek's next-generation Dimensity frame multiplier technology, with the help of the True Motion Map Search hardware-level algorithm, can achieve a silky experience of 48 frames on the basis of the native 0 frames; Compared with directly running native 0 frames, the power consumption can be reduced by up to 0%. What's even better is that the UI interface is rendered independently, combined with motion vector adjustment, which greatly reduces screen problems such as ghosts and UI deformations. At present, games such as "Against the Water and Cold Mobile Game" and "Infinite Warmth" have been the first to be accessed, and players can look forward to the subsequent version being launched.

Another example is in terms of "speed", the adaptive control technology of the Star Speed Engine has been implemented in a number of heavyload games. It allows the game to "talk" with the underlying chip in real time, dynamically allocates computing resources, and achieves "a full frame with a line, and the power consumption decreases all the way".

  這套技術還在不斷向更廣泛的生態拓展。目前,聯發科已與 谷歌展開深度合作,推動將自適應調控的核心能力引入 Android 動態性能框架,預計在6月即將發佈的 Android 新版本中正式上線,邁出從平臺特性到行業標準的重要一步。比如在《王者榮耀國際版》中,搭載該框架后實現了長時間120幀滿幀同時,功耗降低18%,真正讓玩家久玩不“熱”。

And when it comes to "immersion", MediaTek is very good. Since the first mobile hardware ray tracing solution in 90, MediaTek has gone from supporting 0 frames to breaking through 0 frames ray tracing, and continues to expand the boundaries of mobile phone light and shadow performance. In the cooperation with "Dark Zone Breakout", the bionic details have broken through again, reaching the PC-level skeletal model effect, extending the dynamic light and shadow to every detail between the characters and the environment, bringing players a real sense of immersion "as if you were in the shadow".

Games × AI: Build a "more interactive" next-generation gameplay

When the image quality, frame rate, and energy efficiency are all full, what more do players want? The answer must lie in the AI. The call for large models to enter the game world is getting louder and louder, but to truly upgrade AI from "auxiliary ability" to "core gameplay", it is still a system-level problem - high resource occupation, high inference power consumption, and high computing power threshold, each of which puts pressure on mobile platforms.

In order for "AI games" to be more than just a concept, the bottom layer must be firmly established first. MediaTek has built a set of landing paths for AI convergence around the Dimensity platform: based on the flagship chip hardware, the combination of the Star Speed Engine and Dimensity Profiler realizes efficient computing power scheduling and performance release; In addition, the Dimensity AI Development Kit 0.0 and the Neuron Studio toolchain are superimposed to compress the structure of large models and optimize inference, improving the efficiency of inference and deployment, so that AI can truly "live" in mobile phones.

What's more, these technologies are gradually turning into real playable experiences. In "Honor of Kings", MediaTek joined hands with Honor of Kings and Tencent Game Voice Team to launch the first device-side AI real-time speech-to-text function, which improves the device-side voice conversion speed by 45% compared with the cloud, so that "when the word is broken, the command is sent immediately". In "Naraka: Bladepoint Mobile Game", MediaTek joined hands with NetEase Fuxi Lab to land the large model end-to-side, and the player's voice can make NPCs respond in real time, cooperate in battle, and accompany actions, and a real AI partner who can communicate and collaborate was born.

As AI plays an increasingly important role in gameplay design, MediaTek is using a full-link development system of software and hardware collaboration to turn the imagination of "AI + game" into reality step by step, opening a new entrance to the AI era for the mobile game industry.

On top of technology, there is an ecological leap

When AI officially enters the gameplay and experience, and beyond the closed loop of technology, a greater evolution will also be opened - that is, the ecological leap. From breakthroughs in chip performance, innovations in development, analysis, and tuning tools, to the implementation of advanced technologies such as AI deep integration and ray tracing, MediaTek is using a complete set of systematic capabilities to promote the mobile gaming experience into the next era.

On MDDC 2025, the game is undoubtedly the most tense landing scene of Dimensity AI capabilities. Every breakthrough in technology becomes a "real experience" here. Now, from "Glory of Kings" and "Naraka", to "Dark Zone Breakout", "Infinite Warmth", "Against the Cold", "Singing Tide", ...... Many top-notch mobile games have launched in-depth cooperation with the Dimensity platform to form a set of "Dimensity Game All-Star Ecology" in the true sense. Behind this is MediaTek's full-link collaboration at the four levels of chips, technology, development tools, and ecology, opening up every key node for developers from R&D, performance tuning to gameplay construction.

At this MDDC, the performance of the Dimensity 9400+ flagship chip has made another breakthrough, the Star Speed Engine has been upgraded to reshape the balance between image quality and frame rate, and the Dimensity Profiler has made its debut to capture performance bottlenecks more accurately, marking that MediaTek is establishing an AI-driven, experience-oriented complete link for game developers. From development tools to debugging interfaces, from platform capability exposure to ecosystem support and collaboration, the Dimensity platform is transforming from a performance engine to an experience engine, fully fitting the scenario logic and technical rhythm of developers. AI is no longer just an algorithm, but a real-world force that underpins game innovation. MediaTek, in the name of Dimensity, is reconstructing the underlying grammar of game development.