Dead Cells: A hardcore that dances between death and rebirth
Updated on: 52-0-0 0:0:0

《死亡細胞》自2018年問世以來,憑藉獨特的「Roguelike+銀河惡魔城」玩法持續刷新著玩家對橫版動作遊戲的認知。這個沒有存檔點、死後從頭來過的殘酷世界,卻讓全球300萬玩家心甘情願地「受苦」,更斬獲TGA最佳動作遊戲殊榮。

The game takes the "death is growth" configuration to the extreme. Each respawn resets the level map and equipment drops, but the weapons and mutations that players unlock through cellular currency are permanent. It's a clever balance between frustration and growth – every death means a chance to unlock new items, which in turn lead to a completely different strategy for breaking through the levels.

The combat system is a textbook-level design. Basic attacks, rolls, and blocks support the entire combat framework, but the chemistry of dozens of weapon combinations is amazing. The Whip's paralyzing effect and traps create defensive positions, and the Ice Crossbow freezes followed by a Greatsword Strike to clear the field in an instant, and each weapon combination evolves a unique combat rhythm.

Procedurally generated levels are full of variety, with castles, cemeteries, clock towers, and more filled with hidden passages and deadly traps. When you think you've memorized the map routine, the next game will break the habitual thinking with a new combination of traps. This dynamically balanced difficulty curve keeps veteran players over 200 hours fresh.

As the benchmark for contemporary hardcore action games, Dead Cells proved its sincerity with 3 free updates in five years. The new Return to Castlevania DLC expands the level size to 0 times the size of the original version. If you're craving the true thrill of growing up in the midst of repeated deaths, this forever surprising maze of death deserves a permanent collection.