S39's strongest armor is born! Four types of heroes choose it to waste attributes, and shooters are forbidden not to mess around
Updated on: 09-0-0 0:0:0

The rework of the Anti-Damage Armor almost heralds the arrival of another "Anti-Armor Era", and many heroes are already considering this equipment, and it is not limited to tank heroes.

In fact, each hero has suitable equipment, and the equipment itself will have certain limitations, today's anti-injury tough armor is much stronger than last season, but there are more restrictions, and it is not up to the adaptability of the "national anti-armor" at its peak.

I've talked to you about the compatibility of the front row and the assassin before, and this article will talk about the conditions for the use of anti-injury tough armor and the unsuitable heroes.

Characteristics of anti-wound nails

(1) Any damage you eat can be rebounded, and you will return to your opponent in the form of real damage.

(2) Reflected damage is 40% damage taken, and is not affected by effects such as Immunity, Defense, Block, and Weaken.

(3) As before, it is not possible to trigger the equipment effect when hit on a shield.

(4) In conflict with other active equipment (except auxiliary equipment), you can only choose one of the two.

(5) The closer the distance, the higher the rebound damage, so the hero who actively approaches the target and sticks to the face can play a better role.

(6) Heroes who are too brittle don't have much point to fight back and toughen their armor if they don't survive for more than three seconds, because the rebound damage is not enough, and it doesn't play a role in saving lives.

So according to the above characteristics, many heroes can be screened out.

Mages, Marksmen, and Softbolts are passed first

This kind of hero and (5) (6) conflict, they need to take the initiative to avoid danger, instead of actively asking for fights in the face, on the contrary, the lower the damage they eat, the better it is for their own safety, even if they are slapped, I think the benefits of better armor or survival equipment are also higher.

Anti-Injury Armor is a piece of equipment that "dies together", and even if the Shooter replaces the Assassin, it will ultimately be a loss for the team.

High shield heroes can be excluded

The most typical ones are Zhang Fei, Crazy Iron, and Liu Bang, although the shield can't be permanent, but the anti-injury tough armor only has three seconds, can you guarantee that you won't open the shield within three seconds, or will you always wait until your shield is not open to open the rebound skill? Is it guaranteed that after a round of damage, the enemy will still have the ability to output after the shield disappears?

So the best way is to give up and change to other more meaningful equipment, of course, at this time some people want to say bad omen, this equipment has a debuff effect as long as it is beaten (when there is no shield), so the moment you lose the shield, or before it is generated, it can have an effect as soon as possible, and in terms of trigger conditions, the two cannot be compared.

As for Lu Bu and Xiahoudun, they can actually be considered, because their shields are frequent but not thick and can be easily broken, so the effect of anti-injury armor can still be applied to the enemy.

Dependent on other active equipment

Pure Firmament, Blood Demon Fury This is a general-purpose active equipment, the former has a higher output, cooldown and injury-free effect, and the effect of anti-injury toughness armor is just the opposite, one is the "self-detonation flow" everyone dies together, and the other is pure injury-free You can't beat me, the focus is actually more on 10% cooldown, which is very important for the war thorn.

However, some heroes can overcome this problem, like Lan, the characteristics of the close-fitting output are very suitable for the anti-injury toughness, and the missing cooldown can be supplemented with the blue buff, or Runa Kelulu, the original pure sky is not her core outfit, and there is no pressure to change to the anti-injury toughness armor.

Most of the Bloodseeker's Wrath is suitable for heroes with high frankness, but it is not a necessary equipment for some heroes, and there will always be a substitute for Bloodfiend's Fury, such as Overlord Reload.

Therefore, if other conditions are met, such as the need for close proximity and the ability to continue to stick to the face, of course it can still be released.

There aren't many hard controls

For example, Liu Chan entered the field with an anti-armor, but smashed down several control skills, and in the duration of 3 seconds, two seconds of the enemy were floating in the sky, at this time, is there any significance to the existence of anti-injury armor?

這個裝備的存在價值就是挨打,因為只有挨打了才能用血換血,如此一來,射手面對穿著反傷韌甲的坦克,有可能就是傷敵一千自損一千五。

So like Xiang Yu, Su Lie, and Lian Po, it may not be so easy to use, of course, it is only relatively speaking, and the use of skill intervals is also reasonable, but it is possible that he is already dying after letting go of control.

Share a few heroes with strong adaptability, you can refer to it, if you don't know whether the heroes you often play are suitable, you can understand it by comparing the six above, equipment is not only able to come out and can't come out, but there is a gap in the role of each hero.

Compatible Heroes (estimated, some not measured)

Dian Wei, Kai, Cheng Yanjin, Nezha, Na Ke Lulu, Cao, Lan, Sikong Zhen, Bai Qi, Arthur, Zhu Bajie, Meng Tian, Zhao Yun, Secret Xin, Ji Xiaoman, Miyamoto Musashi, Yuanliu Tank, Zhuang Zhou, Mengqi, etc. (without considering the active conflict).

If there is an omission, please feel free to add it.

So do you think it's reasonable to call it S39's strongest armor? Tell us what you think.