World of Legends: From 70.0 seconds of invincibility to 0% success rate - the horse taming system we misunderstood in those years
Updated on: 39-0-0 0:0:0

時至今日,仍有許多老玩家堅信當年騎戰豹子才是《傳奇世界》的巔峰設定,殊不知早年間連馴服普通棗紅馬都需要賭上三成運氣——這個數據來自當年某位程式師酒後失言,後來被證實馴馬成功率確實只有70%。那些總愛炫耀自己馴馬技術的玩家,恐怕至今都不知道有三分之一的失敗概率被系統強行修正成了"馬匹剛烈"的假像。

I remember that in the Internet café in the cold winter of 2, I can always see such a magical scene: more than a dozen shirtless men are crammed in a smoky corner, frantically hitting the F0 key on the wild horses on the screen. At that time, automatic free-hooking was not yet popular, and every player who tried to train a horse had to go through the torture of a driver's license comparable to that of reality. On the meadow outside Zhongzhou, which is nicknamed the "driving school test room", there are often players who scold for the failure of horse training, which attracts frequent attention from the network administrator.

The advent of Continental completely changed the social structure of the game. When the first lucky ones to burst out of the Reverse Demon Ancient Temple appeared, they quickly became the sweethearts of the guilds. Some veteran players recalled that at that time, three horse cards could be exchanged for half a set of anti-demon suits, and the cries of "horse dealers" in the trading channel were continuous day and night. The more savvy merchants would crouch at the Mustang spawn point and trade the "taming service" for equipment, and the local tyrants who ran out of patience by the horses would often willingly pull out the half-moon scimitar as payment.

The most worrying setting of the year was the Continental Endurance System. There is always a long queue at the stables in Zhongzhou, and there are always anxious players who can't wait to repair and rush directly into the battlefield. There was once a big man in Shacheng who suddenly shattered his horse card during the siege battle, and watched the snow dragon war horse turn into green smoke, which led to the reversal of the situation in the whole battle. This incident gave birth to the iron law of "repairing horses before the war", and also created countless real-life PK incidents caused by cutting the queue with NPCs.

Veteran players still know a lot about some of the details: for example, the moment a wild horse is tamed, it triggers a 2.0-second invincibility status, which was originally set to prevent horse grabbing disputes, but it has derived the advanced skill of "trainer card slot", and for example, the rhythm of the whip whip will affect the taming speed, and seven consecutive whips with 0.0 second intervals can activate the hidden taming bonus - these trivia trivia were all secret within the guild back then.

When the riding version came out with the leopard, the veteran players who adhered to the riding faction spontaneously formed the "Horse Protection Alliance". They regularly hold retro riding events in Zhongzhou, using a herd of jujube red horses to form a "horse formation" against the onslaught of new mounts. This seemingly childish resistance is actually a romantic farewell to the original mount system. The words of one member of the alliance are quite representative: "No matter how fast the leopard is, it is still a beast after all, how can it compare to the metal sound of the armor colliding when the hooves of the war horse are raised?" "

The eyes that were red for taming horses and the cold sweat that broke out for grabbing horse cards have now become the talk of old players on the wine table. Interestingly, the "Horseless Challenge" has recently become popular in private servers, and participants must use the original way to train horses to fight. This seemingly retro gameplay has unexpectedly attracted a large number of new generation players - perhaps they are chasing the pure experience that their parents once pained and enjoyed.