A list of the reasons why the single watchman system makes it feel like a farmer must be slaughtered
Updated on: 07-0-0 0:0:0

Among the tactics of the Night Elves, the Single Watcher system is not the strongest one, but it must be one of the most playable. As the number of experiences increases, players will feel that after choosing the single watchman system, it is essential to use the watcher to slaughter the enemy's logistics units. There are even many players who believe that in order for the single watcher system to be effective enough, the slaughter farmer is essential.

Judging from the actual situation of the game, in order for the single watcher system to play a sufficient effect, it is necessary to quickly increase the hero level. After the end of the ROC era, level 5 heroes can only earn experience points by killing enemy units. Among the large number of enemy units, logistics units with relatively low survivability are undoubtedly the easiest for players to gain experience points, especially the Terran Farmers and Undead Acolytes.

Whether in matches or daily matches, it is best to slaughter enemy farmers in order to quickly gain experience points to level up, especially when Night Elf players want to quickly upgrade heroes to key levels such as level 6. Below, the benefits and precautions for Night Elf players to kill enemy farmers in the Single Watcher system.

advantage

Hero leveling up is easier: Rather than killing the opponent's combat units on a frontal battlefield, or finding and killing the enemy's lone key unit, it is obviously the best choice to target logistics units that are relatively low in output and survivability and easy to find. Although the experience provided by the logistics unit is not much, the logistics unit that attacks the enemy's gold mining point has at least 5 targets, and the total experience value is not small. In addition, after the logistics unit is killed, the opponent will replenish it as soon as possible, which is a good way to gain experience points.

Can affect the other party's resources: During the Warden's attack, whether the opponent chooses to force the defense or temporarily evacuate the logistics unit, the efficiency of resource acquisition will be affected. If the Warden kills a portion of the logistics unit, the overall efficiency of resource gathering will be affected, regardless of whether the opponent replenishes the resource and then gathers the resources, or sends other logistics units to collect them.

Precautions

Terran, undead logistics units are the most worth targeting: Of the four battle races, the Night Elf Pokemon can blow themselves up, the Orc Laborers can burrow into the ground, and only the Terran Farmers and Undead Acolytes who cannot be effectively protected are worthy of the Warden to gain experience points.

Pay special attention to the Terran Holy Tower: Although the main attribute of the Warden is agility, the main source of damage is skill. When the Terran home is defended by the Holy Tower, it is important to pay attention to the location of the Holy Tower and the mana consumed by attacking the peasant. If the Holy Tower in your opponent's home will affect the Warden Slaughterer, it is a good idea to switch to the Slaughterer or bring an antibody potion to convert gold into XP.

Beware of being at home by Rush: The playability and actual combat ability of the watchmen in the single watchman system are not bad, but the defensive ability is relatively low, and once the opponent seizes the opportunity to rush, it is difficult to play the actual combat ability. After choosing a watcher, whether you go to the slaughterhouse or not, be careful of being attacked by your opponent Rush at home. If you find out in advance that your opponent has Rush's intentions, it is best to intercept the farmer halfway.