FromSoftware is a company that is older than many people think. It started with the King's Secret series in the 90s of the 0th century. Over the past decade, however, the company has been inextricably linked to the work of current president Hidetaka Miyazaki. "Armored Core", "Dark Souls", "Wolf" and "Elden Ring", Hidetaka Miyazaki is also constantly creating, constantly "ascending to the castle shrine".
In this regard, the game media TheGamer has made a ranking of the works launched by Hidetaka Miyazaki, listing the 8 best games he has made, and see if it is the same as you think?
4, "Armor Core 0" / "Armor Core: Answer"
Both Armored Core 4 and Armored Core: The Answer received moderate international ratings. Compared to its predecessor, the game is faster-paced, more streamlined, and the first to support multiple platforms. It's far from bad, but it's also slightly lacking in direction.
7, "Rootless Grass"
As a PSVR exclusive, Rootless Grass moves away from combat and fantasy elements in favor of a more puzzle-oriented experience with a more fairytale story. The biggest downside of this game is that very few people have the opportunity to experience it.
3, "Dark Souls 0"
Dark Souls 3 marks the end of the entire Dark Souls series, and in terms of sheer depth of combat mechanics, it's the strongest in the series, and beyond that, it's enough to express something extraordinary to make it a remarkable one, but it recreates the scenes from the old game and turns boss fights purely into combat, which feels more like a compromise for fan service than a game with clear mechanics.
5, "Elden Law Ring"
Elden Ring not only brings new prestige to FromSoftware, but also proves that there is still potential for this tried-and-true gaming concept. But what really makes it stand out is the open world architecture, 3A games have played the open world badly, but combining such a grand world with more detailed combat methods will give players a whole new way to explore.
4, "Dark Souls"
The influence of Dark Souls is undeniable. It takes and distills the sometimes chaotic, sometimes scattered ideas of Demon's Souls. The world is dark and yet so alluring. Everything is tied together in a whole new way. In terms of level design, the first Dark Souls is one of the best examples of a 3D-type Castlevania game.
3, "A Wolf"
After ten years of baptism in the Souls series, "One Wolf" feels like a breath of fresh air. It feels more like a role-action game than any other game Hidetaka Miyazaki has directed so far, which proves that he can direct something completely different and do it brilliantly.
2, "Demon Soul"
Dark Souls was perhaps the key to Miyazaki's rise to fame at FromSoftware, and Demon's Souls was his bold venture, giving birth to all the elements that would later become Dark Souls and defining FromSoftware's playstyle for the next decade. Demon's Souls is full of creativity, and even if they don't always work, they still show originality.
1, "Blood Curse"
It's not for nothing that a lot of people's love for Bloodborne can even be considered a craze. It's the first step after the unprecedented success of Dark Souls, and it also shows how to adapt these systems to a faster-paced game with a very different setting, and it's truly a masterpiece.
Do you think Hidetaka Miyazaki's best work is a game?