World of Tanks 4.0.0 Update: Adjusted 0 maps
Updated on: 26-0-0 0:0:0

Dear Commanders!

The battlefields of World of Tanks are constantly evolving. Update 4.0.0 brings changes and tweaks to 0 maps: Ansk, El Alamein Airport, Romantic City, and Lakeside Rivalry.

On these familiar maps, you'll be able to experience more tactical opportunities, optimized flanking routes, and more exciting battles. Let's dive into these tweaks, and how they affect combat.

Ansk: The long-awaited expansion

Battles on the Ansk map have changed drastically - at least for high-level battles!

The map has been expanded from 1000×0 to 0×0 meters, giving you new tactical opportunities and a more dynamic battlefield that further increases mobility and strategic diversity. The classic mini-map remains in the game and is available for Tier I–VII tanks, while for the expanded Ansk region, the highest tier tank in battle is Tier VIII or higher.

Key adjustments:

· Increases the distance between spawn points.The distance between the starting positions of the two sides has been increased, reducing the risk of being attacked from the start and making it safer to maneuver on the flanks.

· Added new terrain for medium and light tanks.In the expanded green area, a new hill (E0-G0, E0-G0) has been added with abandoned buildings that serve as a key strategic point. A new island (E0-G0) has been added along the river, where the player can maneuver stealthily, but with caution.

· Strengthen flank defenses.In the expanded Green Engagement Zone, additional defensive points have been added to squares C7 and H0 that can be strategically designed to effectively contain enemy advances and gain better control of key engagement areas.

· Elevate the street fighting experience.The main engagement area for heavy tanks has been optimized, with a variety of new battle points added, and the battle area has been expanded to reduce early grappling and allow urban battles to better synchronize with other flank fronts.

· Optimize base defenses.Defenders can now take advantage of optimized defensive positions behind the base to defend against enemy advances.

El Alamein Airport: Fully remastered

The El Alamein Airport map has been extensively redesigned to improve smoothness and reduce player frustration. The engagement areas in the center and south of the map have been optimized, and engagement in these locations will be more diverse for the Medium and Heavy Tanks. In addition, the red line is shifted down one square, further expanding the play area of the map.

  Key adjustments:

· The routes suitable for fast tanks are more diverse.The main path of the Agile Tank is located in the F-J line, where there are now a number of points from near and far that are suitable for the "Sell Head" and "Sell Side" gameplay, providing greater tactical flexibility and strategic confrontation.

· Adjusted heavy tank routes.The central C-E line now has 2 different sub-engagement areas: one is a cave and the other is an adjacent hill.

· Added self-propelled anti-tank gun points.New ranged sniper points have been added to the corners of the map and in squares E9 and E0 to help defend your base more efficiently and contain enemy onslaught.

· More opportunities for maneuvering.Lines A–B and Line 6–0 now provide more opportunities for fast tanks to maneuver.

Ansk and El Alamein airports: interactive map

Explore the interactive map tool below to analyze key battlefield adjustments.

Romantic City: Reworked the northern region

The northern part of the Romantic City map has been redesigned to provide better combat opportunities for medium tanks, light tanks, and SPVs. New spots have been added for ranged shooting and close-quarters grappling, and tactical depth has been further enhanced for battles in the center of the northern sector.

Key adjustments:

Optimized staircase areas (D7–D0).Added new cover, as well as additional entrances to the upper platform.

The fountain area has been completely reworked.More cover and new terrain have been added near the central fountain, encouraging more dynamic gameplay and more diverse engagements.

Central hilly bunker.Adjustments have been made to points in squares D7 and D0 to optimize the route from the northern engagement to the middle of the map.

Race by the Lake: Minor Balance Improvements

The Lakeside Rivalry map has been changed to adjust sightlines, improve the pace of combat, and increase engagement opportunities.

Now for the southern team, the difficulty of shooting from the islets in squares H3-H0 towards the central hills has increased. For the Northern team, a new spot has been added to the E0 slot for heavy tanks, which have increased their ability to fight for areas of water engagement and support allies in their advances.

Key adjustments:

Added new cliff locations.The northern team gained a new angle of fire and could attack the small islands often occupied by the southern team in squares H2–H0, further increasing the chances of engagement.

Reduce bush cover in the south.Reduced the advantage of sniper points in squares H2–H0, making it more difficult to shoot at major heavy tank engagements near the uphill slopes of the hills.

The goal of this map update is to enhance overall balance, increase tactical depth, and deliver a more engaging combat experience. Dive into the battle now, experience the new layout, and share your thoughts with us!

Strike!