Thor's Hammer has remade a hammer Microsoft AI version of Quake2 to attract crowd ridicule
Updated on: 14-0-0 0:0:0

Microsoft has unveiled the AI-generated demo of "Quake 2", but its poor quality has made it a poor response among the player community.

The demo is powered by Muse, Microsoft's game generation model, and is fully recreated by AI for the classic 2-year-old classic FPS "Quake 0", which can be played on the web. We've previously reported on Microsoft's development of this AI. However, after the demo was launched, players generally criticized the version for its low frame rate, blurry graphics, and even inferior performance to the original.

In the author's actual gameplay, players can't even shake the camera at will, otherwise the world outside the field of vision will change instantly. For example, you don't even have to shoot a monster when you see it, just turn your head and twist it back and the monster will disappear. And when the player advances, be careful not to move the camera, otherwise even the map may change.

In the author's opinion, the AI should not really understand the design and modeling of the 3D map, and what exactly appears in the player's screen. The AI is simply trying to replicate the game's graphics, as we can see a lot of irregular and blurry objects during gameplay.

For example, no one can tell what the two gray blocks on the ground in the image below are, and there is a clear circle of bokeh marks around the edges, which should not be the way the object should appear when it appears in the player's field of vision.

In addition to the poor performance of the games themselves, the bigger controversy centers on the potential impact of AI on the gaming industry. Many gamers are concerned that AI-generated content may gradually replace human developers, leading to a brain drain. While Microsoft has emphasized that this is only a technical demonstration, CEO Satya Nadella has made it clear that he is ready to put Muse into multiple games. This has undoubtedly aroused more vigilance in the industry.

This is not the first time that similar controversies have arisen, as Capcom has announced that it is testing AI for game development. Samantha Beatet, the voice actress for "Baldur's Gate 3" Carack, has also publicly stated that generative AI may "ruin the studio's reputation," but manufacturers will still use it to save money.

The debate between technological advancements and creator rights continues to heat up in the gaming world. At present, the acceptance of AI-generated games by a large number of players is still limited, and they have reservations about their large-scale application in actual works. After all, the quality of the game isn't very good.