Spoilers included! Spoilers included! Spoilers included! Spoilers included! Spoilers included!
It's hard for me to describe my mood after clearing the game like a dragon 8 Gaiden, maybe there is only one sentence that can sum up my feelings after watching the production list and seeing the final animation:
The real subtitle of "Like a Dragon 8 Gaiden" should be "Dream Realter".
Although I never felt that the plots of the much-criticized 8 of these four works were really all so bad that they were completely unwatchable, on the contrary, I actually felt that the plots of these four works actually had their own shining points, but to be honest, I really couldn't think that the plots of these works (especially the 0th generation) could make me say "the plot is not bad" generously. Originally, the plot of 0 and 0.0 felt good overall.,The result is that in the late part of the main line of Part 0, it began to lose control again.,So when I saw the 0 Gaiden announced.,Majima lost his memory.,And when I went to engage in the naval battle of the sail battleship and the plot of the pirate treasure hunt in the 0th century,It's really hard for me to think that the plot of "Like a Dragon 0 Gaiden: Pirates of Hawaii" can make me feel good.,I'm more skeptical that they tossed Kiryu to the hospital if they finally started to let Majima take over the banner of suffering.。
But just as when I saw Kiryu crying in the 8 Gaiden trailer, I doubted the level of the bad work of that work, and finally found that everything was so reasonable that I cried with Kiryu when he cried, and when the plot of 0 Gaiden ended, I could say from the bottom of my heart without any hesitation: The plot of Rulong 0 Gaiden is very good.
But like a dragon, the first thing to talk about has to be its combat system.
This is a game series in which Big Brother Sopranos fights hard.
At first glance, the combat system of Dragon 8 Gaiden doesn't seem to have changed much (I guess I don't need to add an explanation like "turn-based works are not included here", right?). But if you really want to say that, the combat system of each game of Rulong doesn't seem to change much at first glance, but I think everyone who has played all the main games in this series can feel the different differences between each work.
Don't talk about the far, just talk about the near, the difference between 7 Gaiden and 0 Gaiden and the Restoration Pole is not just as simple as changing the role and adding a Z-axis.
7 Gaiden and the battle of the new pole,BOSS and elite enemies are standard with difficult to use ordinary attacks to hit a hard straight hegemon and a super thick blood bar,The game itself is more like letting me think of a way to use different "poles", as well as late-haired counterattack skills such as "fighting tigers" and "flashes" to deal with the enemy, and it is not impossible to take the initiative to cause damage purely with their own battles, but it is a little bit of "going against the version" meaning, you can fight, It's just that it's basically not very comfortable.
And 2 Gaiden is completely reversed.,The "pole" that can be released in this work itself is very small.,The blood scale used to release the pole is only one grid from beginning to end.。 In the Dragon I've played, there is only one square, and the blood gauge that can't be upgraded seems to be the first time it has appeared (not counting the original 0, 0, Restoration, and Finality and Ginseng that I haven't played). Although both styles have their own back-attack skills, the damage can only be said to be decent compared to the previous works, and in my personal feeling, except for bosses and elite enemies, the enemy will not attack me too actively when I don't attack, and I will be able to do more damage when I wait for the enemy's attack and seize the opportunity to release the counterattack skill. Suffice it to say that the whole game encouraged me to do whatever it took to take the initiative.
But this doesn't mean that this is a brainless attack game.,Although the enemy doesn't have an annoying hegemon.,But when the player is too direct in the frontal continuous attack,The enemy will enter a state of infinite defense.,Except for a few skills that can break the defense,It can be said that the enemy's front will always remain basically invincible.,And a few can break the defense and it's really time-consuming.,The benefits of breaking the defense are not high at all.,It's easy to destroy the thrill of the battle., So in this case, I usually choose a more direct way: directly around the back.
Sound familiar? This matter is also recorded in the dragon 3.,Hitting people around the back is also a very common method in the previous dragon.,The enemy of this work doesn't have a moment to turn around and give people a punch.,When I found this, there really was a feeling of "returning to the original point".
And this work has added a "just guard" system.,After a successful trigger, you can cause a hard stun to the enemy.,It's worth mentioning that if you defend against an attack that would have broken the defense.,You can also add a special attack that consumes blood slots.,Even if you don't unlock the corresponding skill, you can also stabilize it to cause a big stun.。 Although boss-level enemies need to be triggered multiple times before they can have a hitstun, I personally didn't try to figure out if it could be triggered continuously like a wolf and a Devil May Cry bullet knife (I think it should be possible), but you can use this function to mix and match counterattack skills: bounce off some elite enemies The first time is not very good to catch the counterattack timing of the relatively fast attack, and then the second attack of the counterattack is more stable.
In fact, the two gameplay methods of dodging around the back and rebounding from the front correspond to the two fighting styles of the rabid dog and pirate of the big brother of the real island.
The classic rabid dog style has three consecutive steps of the super master, and there will be a buff that increases the attack speed if you dodge before being hit, and then with the accessory set that increases the attack speed of the rabies style, you can seamlessly connect the light and heavy attacks after stepping up, not only the name of the combat style is rabies, but I actually fight really mad dogs; The new pirate style has omnidirectional defense, as long as you press the defense button to defend against normal attacks in all directions, and as a matter of course, you can also play knives in all directions. So in the pirate-style skill tree, there is another passive skill that increases attack power for a certain amount of time as long as instant defense is triggered.
However, these are all the same expressions on the same plane as the traditional dragon, so what about the new Z-axis?
To be honest, the fact that Majima was able to jump didn't actually bring any significant improvement to the dimension of the battle.
Speaking of the Z-axis of action games,The game that can be thought of must be inseparable from Devil May Cry.,Combo in the air is definitely a major feature.,It's just that the "air combo" in this work is just a set of ordinary attacks in the air after the enemy is sent flying.,There's not much expansion.。 The character doesn't have any attack skills in the air.,In fact, the only thing you can do is basically flat A.,The part about air combos is almost like a dragon 5 in Akiyama Jun.:Hit the fly.,Jump up and play a set of ordinary attacks.,Landed.。
But it's not like to say that this Z-axis is really a pure gimmick, and it can't be connected in the sky, so it's good to wait for him to fall down?
That's right.,This is a cheap floating company that everyone can play in this work.。
With a double charged fist, as long as the timing of the fall hits the enemy, then he will not land, but hang a short distance above the ground, so you can use the abundant attack moves on the ground to keep the enemy in the air, and then play a large set of outputs. Of course, this process can't be sustained.,The combo hits to a ceiling and the enemy will be forced to land.,And the moment you get up, you can't immediately pick up the fly (maybe I haven't researched it),So you can't directly control the enemy from beginning to end to death.,So before the player can pick the enemy for the second time,,There's still to be a short game process.,So although the floating combo has become cheaper,The overall fun of the battle hasn't become too repetitive and boring.。 I only reacted to this writing.,Although I myself entered a defensive posture of dodging attacks around the back after the combo ended.,And then seize the opportunity to continue to fly.,But if combined with the real-time defense system.,Directly block the enemy's attack and forcibly block the hard stun seems to be able to enter the next cycle of picking and flying and hitting the floating company faster.,It's really a lot of fun to go to the concave in this way.。 I can't do it though, so for me block and dodge are two ways to play.
At this point, I believe everyone can also see it.,Having said so many refreshing points.,Actually, most of them are one-on-one heads-up scenes.,But like a dragon, it's definitely a group fight-this is the biggest flaw in this fight.。
The group frame is really a bit torturous.
Many of the group frame scenes in the Dragon 7 Gaiden are almost on par with the number of enemies in the Rulong 0 Gaiden, and there will even be a real hundred crowd frames, at the same time, there is a big gap between the combat systems of the two games themselves, which leads to the fact that the group frame of this work is really not fun.
In the Dragon 7 Gaiden, I don't have the impression that there will be such an active defense of the enemy, plus in the battle with a large number of enemies, its HP will be adjusted in a balanced manner, and the Dragon 0 Gaiden whether it is the action module of "Dojima Dragon" or the magic props of the "Agent" has a very high group efficiency, so although the real-time action boss battle of the Dragon 0 Gaiden is also similar to a turn-based RPG, it is indeed refreshing when facing a large group of enemies.
But in this game, first of all, whether it is "rabid dogs" or "pirates", there are really not many moves that can quickly deal enough damage to large groups of miscellaneous soldiers, and almost all enemies will enter infinite defense after receiving a certain amount of attack (and maybe even reading your attack command to a certain number not far away).
In this case, it's unlikely that I'm going around the back like when there are fewer enemies.,The second is that there is no way to break the defense in batches in the skill tree of the real island.,And,Maybe it's because both sides of the large group are more than twenty or thirty people on the field.,The enemy of this work probably doesn't have a limit on the number of simultaneous attacks.,At least the number of restrictions won't be very low.,And in the previous work, I could feel that many times although there were a lot of people on the field.,But the enemies who shot at the same time should have done the restrictions.,This leads to me being often interrupted by the group.。
This is easy to deal with when the values in the early stage are relatively low, but whether it is the arena or the landing level in the later stage, the enemy's HP value is much thicker than that of the Dragon 100 Gaiden (except for the island mission that will have to fight 0 people in a row, there will be some pure crispy miscellaneous soldiers), and it is basically impossible to kill me directly before the enemy starts to make me unable to cause damage.
At the same time, because there is only one blood slot, it is impossible to quickly reduce the number of enemies by releasing various multiplayer poles, so when I play later, the way I can summarize is to retreat at the beginning and shoot two full guns, and then run all the way to the rudder to put a capable 5-person pole, and then release the gun or hit a dozen single miscellaneous soldiers; Or put a pole that hits 0 people directly in the full shot.,This is the optimal solution to the group frame that I can personally summarize after the game is played.。
It works, it definitely works, but is it fun...... I can't say it's fun.
Not to mention the AI of this remote miscellaneous soldier.,Not only is the attack frequency not low.,The number is more than three or even more at every turn.,And when I go close to catch people, I'll turn around and run.,The movement speed is not much slower than me.,In the process of chasing people, if there are other long-range miscellaneous soldiers far away, give me a shot and a press to dodge.,The soles of your feet are down.,It's really not able to catch up.。
On the other hand, there is almost no other means of fast approach here in the real island except for a hook that has a lot of forward swing and will be broken, the only fast long displacement and the jump point dodge, but it's still that problem, there is a backswing when you land, the enemy will run, and there is a chance that you will be caught by the air when you jump. I caught up with one, and there were two or three other long-range miscellaneous soldiers running in all corners of the field to chase. It's annoying, really annoying like mosquitoes and flies.
What's worse is that the general miscellaneous soldiers are just that, and they will die if they touch it, but in the actual game, there are even elite rangers. It can only be said that the game experience is really a little poor.
Let's talk about the new maritime part of this work.
When I first got started, the sailing part of this game actually had the feeling of playing Assassin's Creed 4 at the beginning, but I have to mention that this part of the ship made me feel bored much faster than when I first played Black Flag.
Although I don't know if it's because of the long time and the fact that I wasn't very old at the beginning, at least in my impression, driving a boat in a black flag is much more interesting than this work, because I don't have the impression that driving a boat in a black flag is boring.
But this is really boring to drive a boat on the sea map.,The purpose of driving a boat is to go from one point to another.,Although the map is not big.,The distance is not too far.,But it feels too empty.,There's almost nothing else to do except race all the way to the waypoint and deal with the encounter in the middle.。
The naval battle itself is not fun.,The player's gun line doesn't have the same manual aiming as in the black flag.,It's all about the automatic locking of the system.,The crosshairs of the two machine guns used to attack the front are also completely fixed.,But the waves in the game will be very faithful to me and the enemy's ship to cause a height difference.,Once the height difference is formed, I don't have any room to adjust.,And the more you get to the end of the game, the more the enemy's ship's blood volume has the beauty of the value.,Fighting can only be said to be too procrastinating.,It's almost an infinite repetitive job.,It's too easy to get tired.。
Fortunately, the process of the game itself is not very long, and there are only a few maps, which are still within my personal acceptable range. It's a big deal to play with your phone when you're in a hurry.
Outside of the combat system,I don't know if it's because there's no need for equipment, so there's a big piece of consumption or the production team has made special adjustments.,In short, in this work, I was able to unlock all the skills and ship upgrades smoothly while barely trying to spend money.。 The various treasures explored on the map are a lot of income, and the money given by the wanted criminals on the map is also a lot of money, and then a little bit of collection, and all kinds of mini-games are cleared, and it is easy to exchange a lot of money. And the props that can be obtained in this work for the casino special attack have also increased significantly.,It's easier to make up 5-point props from the roadside to various places to change the sum,I estimate that there will be 0-0 of them.,And the black jack props of this work are not used once.,It's possible to last for three or four rounds.,Wait until the end of the game to unlock the high-chip casino, and you can get a lot of money at once by continuously smashing props; The shogi that has not been able to play a little bit in the previous games has finally added an auxiliary prop that can be used infinitely.,Will directly tell you the optimal way to play the next step.,Although "thinking" takes a bit of time.,A bit of a deliberate slowdown of time.,But it's much better than not touching it.。 It seems that the dragon team has finally figured out that the real-time battle Rulong does not need to add too much repetitive work content, and thank them for not letting me have to go to the arena where the naval combat component is explosive to spend money in this work.
As for the mini-games, most of them are like dragons 8 miles, but they have been slightly modified and added some content. However, the new map of the capture game is really funny.,Changed from the lateral movement of sitting in the car directly to the perspective of the light gun shooting game.,There's even a boss battle at the end.,It's really fun to play hhhhh.
Anyway, let's talk about the plot of this work.。
Although the impression of this work was originally pure and pure to pull out the big brother of the real island and sell the feelings of the pure feelings.,But after the actual customs clearance,In fact, the plot of this work is not as ruthless as "Like a Dragon 8 Gaiden" and "Like a Dragon 0". On the contrary, the plot of this work is not full of memories of the old work like 0 Gaiden and 0, and it can even be said that this part is deliberately downplayed.
There are actually very few familiar faces that can be seen in the whole process.,In addition to the two little brothers of the real island construction, there is only the island.,The map doesn't say Kamuro Town.,All maps have nothing to do with Japan.,The whole story except for the Hawaiian part is completely happening on the islands of the sea.,Hostile forces can also be said to have no series of inheritance.,Not to mention that the real island has always been in a state of amnesia.,So I won't mention what happened in the past at all.,That's why I don't have to care about the echo of the past plot in this work, which has more space in the story.。
The story of Rulong 8 Gaiden is very, very, very simple, and actually quite nonsense.
After all, he is really completely in the 21th century today to engage in the same sail battleship naval battle and pirate treasure hunt as in the Age of Discovery, the stern of this sail battleship also has a rocket boost, not to mention what villain boss changed the cruise ship to the same god as the sail battleship, there is no need to think, you will feel ridiculous at first glance when you see this setting. But to be honest, such as a dragon, as a belly knife can also single-handedly fight two tigers, hide a Yamato battleship at the bottom of the sea, and a large sweeping robot flying in the sky into a UFO sucking cow game series, but in the 0th century, when the pirate treasure hunt is really the most indifferent setting.
And it's also because of this outrageous setting that it finally has a really emotional ending.
On the surface, the story is centered on "finding Esperanza's treasure", although the whole plot does focus on this one thing, and it is indeed a bit of ups and downs, but in general, the whole story line of "treasure hunting" does not give people too many surprises. Compared with the touching of the plot itself, what is really touching is the performance of the various characters in this simple story.
For example, Naomi, the eldest daughter who was in the hostile camp until the early stage of the ending, and Jason's life and death were not pleasing to her, immediately said that no matter what happened to Jason, it was her own family, and she had to settle accounts with Ya.
For example, Katsu, a chef who seems to be grinning, actually minds and feels guilty about what happened in the past, even to the point of planning to disappear on his own.
Another example is Jason, who is awkward and resentful, but in fact his ears are quite soft, and every time he is tough at the beginning, he can't do it, but in fact, he will always be persuaded immediately by Noah and Majima.
And among these roles, there are two that stand out to me the most.
Former underworld Shigegaki and Noah who saved Majima at the beginning.
"Shigaki,A line that can be seen to follow the back of the "Shimano Mad Dog" and join the Tojokai.,The former underworld that has been confused like most of the members after the great disbandment.,It's also obviously the representative of the identity of the "former underworld" in this work.。 Although at the beginning of the story, he couldn't give up his identity and dream as a underworld, but unlike the Lion Hall in the 8 Gaiden and some characters in the 0 generation, he didn't have such a strong belief in the underworld, on the contrary, he actually knew very well in his heart that the story of the underworld was completely over, but he couldn't give up that insistence, and in the early and middle stages of the game, he could only force himself to negotiate and fight with the lost memory of Majima as a still underworld, until he finally really made a mistake and stabbed Jason, After seeing Jason who fell to the ground and Noah, who began to be at a loss for what to do, the persistence of the underworld was finally completely shattered.
As Majima says, "His nature is not bad", so in the end, when the anxious shouting that he wants to snatch the treasure guiltily says "I don't want to see the child cry again" and helps fight "Crazy Lantes", the character's growth throughout the main story is very gratifying.
And Noah, he is the central character of the plot of this work, and even in my personal opinion, the entire plot of this work may be a "dumpling" wrapped for the two "vinegars" of Noah and the ending animation behind the game production credits.
A boy born with asthma, and his father who was disheartened by the blow can only live on a small island, his dream is to leave this small island and explore the wider world, but no matter how much he wants to see the world beyond the island, reality will only keep him on the island, if it is not for the real island that is suddenly washed ashore, maybe he will continue to look at this identical scenery for many years.
When I took Majima out to sea with him, wandered the streets of Hawaii with him, listened to the conversations of the bonds he had while shopping, and watched a former legendary Sopranos and current pirate captain who had lost his memory sing and sang with a little boy who really didn't know anything about the outside world and therefore felt so new in every corner of the world that most people had become accustomed to, I could really feel the way he thought he was exploring the vast world that had only existed in his imagination before after he walked out of the island. I am walking on the road to realize my dreams, and I am happy and happy from the bottom of my heart.
There are even legendary treasures and iconic villains in this world, and he himself is a member of a pirate group that hunts for treasure and fights the villains, for a man who has been "looking at the same sea, the same sky, the same horizon, and being alone on a small island since he was sensible." Whether it's dreams, hopes, or the future, they all seem to be losing their color. Even if there is a kidnapping crisis in the middle of the way, there is still nothing more exciting than all this.
But when his father is stabbed in the abdomen to save him, and his sister Mona on the island is kidnapped by the "Pirate King" henchmen for these things, a ten-year-old will start blaming himself for all this.
If it weren't for "me" wanting to see the outside world, my father wouldn't have "died", and my sister wouldn't have been taken hostage.
This is a rather dangerous logic, and if you continue to think about it, sooner or later, it will become "if you were not born, everyone would be much happier than you are now", and even your own existence itself will be denied by yourself
A child who pursues his dreams eventually becomes a person who thinks that his dreams will only bring misfortune, and regards "chasing dreams" itself as a wrong thing, and all the rest of his life will be entangled in which card is the safe card, or he will really follow his father's teachings, "The outside world is dangerous", dreams, hopes, and the future really lose their color, and then hold on to Ridge Island for the rest of their lives. This is the biggest crisis that Noah in the plot suffers.
Fortunately, this is a game, especially this is like a dragon, so no matter what the process is, the undertone of the ending will definitely be positive.
"That's the end of the old days! Uncle Ben will take you to see different scenery in the future!
"The vast sea! Wide sky! Endless horizon! ”
Also sailing on the sea in pursuit of his dreams, in addition to Noah, who has been trapped on a small island, there is also Goro Majima.
Shipwrecked on the way to Niere Island.,Washed up on Ridge Island and lost his memory.,Accidentally became a pirate captain and continued to chase the clues of the treasure all the way around with people.,Although I lost my memory.,But the ease in the bones of the real island hasn't changed much.,At least I don't think that the memory of this work has really changed in the image of the real island.。 So, just as his nature had not changed because of the loss of his memory, his persistence still led him in pursuit of Esperanza's treasure when he was unconscious. And when he remembered everything and finally found the treasure, he knew that the dream he had pursued before setting out had disappeared with the treasure of only a large amount of gold and coins.
But the boy beside him all the way is not like this, he has just embarked on the road of chasing his dreams, "If doing nothing and giving up everything is the right answer, I will not accept that kind of world", "We adults, let Noah not regret coming to the outside world". In order to keep Noah's sincerity in chasing his dreams, he even made an unprecedented promise with no guarantees, and when he said that Noah's father would be fine, the former legendary underworld's eyes were even a little evasive. And for the part that he could do, the part that rescued Mona, he even did not hesitate to tie up explosives himself to do a hostage exchange.
When he faced the Pirate King in a one-on-one duel, this time he didn't take off his coat to reveal his iconic Prajna tattoo.
The era of the underworld is over, and he is a pirate chasing dreams and treasures.
In the end, everything ended smoothly, Mona returned to the ship safely, Jason was also unharmed, and about Esperanza's treasure, Majima only left a photo as a souvenir, not a little of his own share, this kind of confusing decision is also one of the characteristics of Majima Goro, and there is nothing in that treasure that he is looking for.
Elixir of immortality.
Quite outrageous, the end of the game seems to imply that this thing really exists, but to be honest, the probability is only half and half that can be used as evidence in the final cutscene as evidence, and it is possible to conclude that it doesn't exist based on the character's lines. But only something so outrageous that it doesn't sound credible at all can stir up Majima's dream, the dream of not wanting to give up Kiryu Kazuma.
Perhaps his dream is just a dream in the end, but Noah is really going to the vast world in this journey, and passing on his dream to young people does not mean that this generation should end there.
"In that case, let's go find a new dream.
"Anyway, we don't have anything to do right now."
"Yes, life is only beginning now."
That's right, this is the real "dream achiever".
It was finished at the beginning of the month, and it took until now to finish writing, uh, my urban legend disintegration center still hasn't played, but soon there will be an alchemy workshop again, uh
The live-action character modeling of this work is really a disaster.,I'm extremely resistant to the live-action shooting that started with 2 Gaiden.,As a result, 0 Gaiden is ...... It's a great skill that your face can be so ugly, and it's not bad to be extremely 0. Especially enako, as soon as the real shooting scene came out, I realized that it was so good-looking
It's not that I don't understand the female role.,Aren't all original characters pretty to make.,I don't know how to do it ()
It's said that there is no selling feelings.,But it's better to say that all the feelings of the cards are piled up in the last breath.,Anyway, I'm happy to see it.。 I feel that this time the dragon group also figured it out, they can't understand and can't write the plot of the protagonist Fang Dead, so this time it's a reunion!
So can you let Kiryu take care of her old age in the future, you've talked about it
However, the branch of this generation feels too mediocre, and the plot of the long branch of the Demon Banner even makes me feel quite bored, and I can only say that it is a bit confusing.